Post by deedubs on Jan 5, 2010 2:08:55 GMT -6
PHASE ONE
Lady Deathwhisper is protected by her Mana Shield, which converts damage taken to mana lost. Phase 2 starts as soon as she has taken enough damage to bring her mana to zero.
During Phase 1 she cannot be tanked and spams Shadow Bolt, Death and Decay and Dominate Mind on random raid members (Dominate Mind is only cast in 25-player mode, it affects one raid member in normal mode, and mutltiple targets in hard mode). The mind controlled raid members need to be Crowd Controlled.
After 5 seconds of combat and every 60 seconds thereafter seven adds (three in 10 man, alternating left, then right) spawn. The three gates on the left side of the room always spawn two fanatics and one adherent, the right side gates one fanatic and two adherents. A seventh add of a random type spawns on the stairs. All types of adds can be CC'd.
Living adds can explode (dark martyrdom) at random times, which deals AoE damage and turns them into their reanimated versions. Reanimated Fanatics (melee) are immune to physical damage, Reanimated Adherents are immune to magical damage. Also at random, Lady Deathwhisper buffs living adds. Buffed Adherents become "Empowered Adherents", adding an uninterruptible AOE spell to their abilities, buffed Fanatics are "Deformed Fanatics" and double their melee damage output. These four special add types are the most dangerous, and must be killed as priority targets.
Adherents are caster mobs who spam deathchill bolt, put a cooldown increasing curse on random players, and sometimes shield themselves with a spell reflect shield. The shield (Shroud of the Occult) takes 50,000 damage to remove, or can be [Mass Dispelled]. While the shield is on them, typical silencing effects like [Shield Bash] do not work.
Fanatics have a high melee DPS output and a vicious cleave (melee DPS must take care to stand behind them). When buffed (as Deformed Fanatics), they double their damage output, and may also gain Vampiric Might, which is another 25% damage increase, plus a self heal for 3x the damage they cause. Deformed Fanatics should be kited, which is quite easy because their movement speed is halved.
A basic method to handle the adds is to kill the fanatics with ranged DPS and the adherents by melee. A more sophisticated approach is to assign only melee to the adds, and have ranged on the boss exclusively, switching to adds only when one of the special types shows up. Adherents can be gathered by Line of sight pulling, using the nearby walls.
PHASE TWO
After her shield is down, Lady Deathwhisper switches to a new set of abilities, she gets an aggro table (in effect her threat is reset) and also starts to melee and cast Frostbolt volley. No more Adherents or Fanatics spawn, instead Lady Deathwhisper spawns Vengeful spirits near random players.
Her Frostbolt spell should be interrupted. Dominate Mind and Death and Decay continue as before. She stacks an ability called Touch of Insignificance on her tank. This reduces threat generation by 20% per stack (stacks to 5). On normal difficulty, she can be taunted.
Vengeful Spirits pick a random target and follow it for 10 seconds, they explode for 25,000 shadowfrost AoE damage when they catch up. In normal difficulty it's possible to heal through this, in hard mode probably not. Players targeted by a Vengeful Spirit need to kite it until it goes away.
Hard Mode
On the Public Test Realm Heroic difficulty had limited testing. Other than every ability simply hitting harder the main difference in the encounter that may encourage groups to alter their strategy is a shortened enrage timer and doubled hit points (but not mana) on Lady Deathwhisper herself thus greatly extending phase two.
If the heroic encounter is similar to the M'uru encounter on which it seems to be modelled on it is highly unlikely you will be able to focus all of your DPS on the add waves as they come, you will simply lose too much DPS on Deathwhisper herself. It seems likely that you will need to CC at least some of the adds through the entirety of phase 2 in order to beat the enrage timer, at least until the encounter is outgeared.
Abilities
Death and Decay (Heroic mode) — 4500 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 seconds. Instant. 8 yd radius. 6000 on Heroic
Phase One Only
Animate Dead — Reanimates a Cult Adherent or a Cult Fanatic.
Dark Empowerment 200 yd range — Empowers the recipient's spells, causing them to deal area damage and making them uninterruptable. 2 sec cast.
Dark Transformation 200 yd range — Transforms one random Cult Fanatic into an undead behemoth, increasing damage dealt by 100%. 2.5 second cast.
Mana Barrier — Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.
Shadow Bolt — Inflicts 9,188 to 11,812 Shadow damage to an enemy. 100 yard range. 2 seconds cast
Phase Two Only
Frostbolt 40 yd range — Inflicts 37,000 Frost damage to an enemy and reduces its movement speed by 50% for 4 seconds. 2 sec cast. Interruptable but unresistable on heroic difficulty. 44,850 to 47,150 on Heroic.
Frostbolt Volley — Inflicts 10800 to 13200 Frost damage to nearby enemies, reducing their movement speed for 4 sec. Instant.
Summon Vengeful Shade — Calls an unattackable Vengeful Shade that chases a player for a short time, casting Vengeful Blast upon catching them.
Touch of Insignificance 50,000 yd range — Reduces the target's threat generation by 20%. Instant. Stacks to five. Lasts 30 seconds
Cult Adherent/Empowered Adherent/Reanimated Adherent
Adherent's Determination — Nearly impervious to magical damage. 99% reduction. Reanimated Adherent only
Curse of Torpor 100 yd range — Afflicts an enemy target with a curse that increases ability cooldowns by 15 seconds. 1 sec cast. Curse
Deathchill Bolt (Heroic mode) 45 yd range — Deals 6938 to 8062 Shadowfrost damage to an enemy target. 2 sec cast. 8788-10212 on Heroic
Frost Fever 50,000 yd range — A disease dealing Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 14% for 15 seconds. Instant
Shroud of the Occult — Envelops the caster in a powerful barrier that reflects all harmful magic, prevents cast interruption, and absorbs up to 50,000 damage before breaking. Instant. Used randomly
Deathchill Blast (Heroic mode) 45 yd range — Deals 9250 to 10750 Shadowfrost damage to all enemies within 10 yards of the target. 2 sec cast. Only cast while empowered. 11563-13437 on Heroic
Dark Martyrdom — The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly.
Cult Fanatic/Deformed Fanatic/Reanimated Fanatic
Fanatic's Determination — Nearly impervious to physical damage. 99% reduction. Reanimated Fanatic only
Necrotic Strike (Heroic mode) Melee range — Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting a lasting malady that negates the next 9000 healing received. Instant. 20 sec duration. 14000 healing on Heroic
Vampiric Might — Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt. Instant. Magic. 15 sec duration. Used randomly.
Shadow Cleave (Heroic mode) Melee range — Inflicts 14250 to 15750 Shadow damage to enemies in front of the attacker. Next melee. 8 yard radius. 19000-21000 on Heroic (6 sec cooldown)
Dark Martyrdom — The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly.
Vengeful Shade
Vengeful Blast Melee range — Inflicts 17370 to 18630 Shadowfrost damage to all enemies within 15 yards of the target.
Source:
www.wowwiki.com/Lady_Deathwhisper
www.tankspot.com/forums/f206/59652-icecrown-lady-deathwhisper.html