Post by Shangrilaa on Aug 6, 2010 18:58:22 GMT -6
I've been playing the beta for a few days now and thought I'd share a few things I've noticed so far. Granted, this is indeed a beta and everything will likely change 10 minutes before I type this. Ah well.
Worgen
The starting zone and quest line are quite good and a lot of fun! There's still quite a bit that needs to be done, such as your first transformation into a worgen (I'm looking forwards to that cutscene). The zone landscape and architecture are very nice and are already looking polished.
The worgen (at L5, when you become worgen) gains a nifty ability that increases your run speed a bunch for 10 seconds, 3 min cooldown. It may not seem like much, but it really does speed up cruising around the zone.
Flying around the old world
I can't even begin to describe just how much I enjoy that! Currently, it's available to us as soon as we're in the old world with the appropriate skill. However, if you don't have the talent, it may be a bit before it can be attained. Training seems to be broken for both professions and trainers. As such, Shangrilaa lost her tailoring and enchanting skills. The secondary I couldn't care about. Bummer. This is due to be fixed in the next patch.
Vashj'ir
You can fly to this zone without taking the ship from Stormwind. However, I found this to be a bad idea. I made it to the zone with a miniscule amount of fatigue left, and as soon as I got to the zone, I lost my mounting ability. Turns out neither land nor air mounts work there. I ran to land, which took about 10 or so minutes, finally found a flight master, then flew back.
If you take the ship, you get to the right area immediately, and the quest to give you water breathing in Vashj'ir is the first quest you get. Vashj'ir is quite cool, and a very unique looking zone. Understandable since the vast majority of the zone is underwater.
40ish quests into the zone (guesstimate), you get a workable mount - a seahorse. It's like a flying mount in form and function.
Goblins
I haven't got a clue yet. I'm gonna do that starting zone next.
Loot
ICC25 gear won't get replaced right away, unlike when we got to Northrend and the first piece of green gear doubled our existing stats. I have replaced some 251 gear, but nothing 264. Yet. I'm guessing that as I approach some of the more robust quest chains, that gear will be replaced too.
I also have to admit that the new gear helps me crit my mind blast 1t 15k now. Things die fast like that.
Mastery
Spirit doesn't seem to have much use anymore, and has been replaced by Mastery. I'm still getting the hang of it, but so far, it puts me WAY higher than normal.
How much? On Gilneas, Shangrilaa's MP5 is a hair over 1000, and I'm quite proud of that. On the beta, 2600. Needless to say, I have to work really, really hard to get my mana to drop below 30k. And even on those moments I succeed, two eye blinks later, I'm back to full.
I would guess that this is likely to be scaled down. Perhaps. Vashj'ir mobs start at L80 with 30k - 37k health. It actually takes me 6 spells to kills them mobs.
Anything else?
Does anyone else wanna add something? Whatcha like? Don't like?
Worgen
The starting zone and quest line are quite good and a lot of fun! There's still quite a bit that needs to be done, such as your first transformation into a worgen (I'm looking forwards to that cutscene). The zone landscape and architecture are very nice and are already looking polished.
The worgen (at L5, when you become worgen) gains a nifty ability that increases your run speed a bunch for 10 seconds, 3 min cooldown. It may not seem like much, but it really does speed up cruising around the zone.
Flying around the old world
I can't even begin to describe just how much I enjoy that! Currently, it's available to us as soon as we're in the old world with the appropriate skill. However, if you don't have the talent, it may be a bit before it can be attained. Training seems to be broken for both professions and trainers. As such, Shangrilaa lost her tailoring and enchanting skills. The secondary I couldn't care about. Bummer. This is due to be fixed in the next patch.
Vashj'ir
You can fly to this zone without taking the ship from Stormwind. However, I found this to be a bad idea. I made it to the zone with a miniscule amount of fatigue left, and as soon as I got to the zone, I lost my mounting ability. Turns out neither land nor air mounts work there. I ran to land, which took about 10 or so minutes, finally found a flight master, then flew back.
If you take the ship, you get to the right area immediately, and the quest to give you water breathing in Vashj'ir is the first quest you get. Vashj'ir is quite cool, and a very unique looking zone. Understandable since the vast majority of the zone is underwater.
40ish quests into the zone (guesstimate), you get a workable mount - a seahorse. It's like a flying mount in form and function.
Goblins
I haven't got a clue yet. I'm gonna do that starting zone next.
Loot
ICC25 gear won't get replaced right away, unlike when we got to Northrend and the first piece of green gear doubled our existing stats. I have replaced some 251 gear, but nothing 264. Yet. I'm guessing that as I approach some of the more robust quest chains, that gear will be replaced too.
I also have to admit that the new gear helps me crit my mind blast 1t 15k now. Things die fast like that.
Mastery
Spirit doesn't seem to have much use anymore, and has been replaced by Mastery. I'm still getting the hang of it, but so far, it puts me WAY higher than normal.
How much? On Gilneas, Shangrilaa's MP5 is a hair over 1000, and I'm quite proud of that. On the beta, 2600. Needless to say, I have to work really, really hard to get my mana to drop below 30k. And even on those moments I succeed, two eye blinks later, I'm back to full.
I would guess that this is likely to be scaled down. Perhaps. Vashj'ir mobs start at L80 with 30k - 37k health. It actually takes me 6 spells to kills them mobs.
Anything else?
Does anyone else wanna add something? Whatcha like? Don't like?